Ойынға негізделген физика біліміндегі тенденцияларды зерттеу: 1973-2023 жылғы библиометриялық зерттеу
105 83
Кілт сөздер:
библиометрия, ойын, физикалық білім, Scopus, кітапхана, VosViewer, Rstudio.Аңдатпа
Студенттердің физика сабағына деген қызығушылығы мен сабаққа қатысуын арттыру үшін ойындар кеңінен қолданылады. Бізге бұл зерттеудің жүйелілігіне терең талдау қажет. Бұл зерттеу библиометриялық тәсілді пайдалана отырып, физиканы оқытуда ойындарды пайдалануды зерттеу тенденцияларын талдауға бағытталған. Деректер Scopus дерекқорынан «ойын» және «физикалық білім» кілт сөздерін пайдаланып алынды. Іздеу критерийлері негізінде алынған 125 мақаланың ішінде RStudio және VosViewer бағдарламалық құралдарының көмегімен зерттеудің трендтік талдауы жүргізілді. Талдау көрсеткендей, бұл тақырыптағы жарияланымдар 2000-шы жылдардың басынан бастап 1973 жылдан 2023 жылға дейін жарияланған жылы айтарлықтай өсті. Басылымда АҚШ пен Еуропаның зерттеушілері басым болды. Соған қарамастан, Азия мен Австралия елдері де айтарлықтай үлес қоса бастады. Кеңірек перспективаны қамтамасыз ету үшін континентаралық ынтымақтастық маңызды. Осы тақырып бойынша мақалалар жариялайтын негізгі журнал – «Компьютер және білім». Ең көп келтірілген мақалалар негізінен ойынның студенттердің физиканы үйренуіне әсеріне бағытталған. Олар физиканы оқытуда ойындарды қолданудың әртүрлі тәсілдерін көрсететін бес негізгі кілт сөз кластерін анықтады. Тұтастай алғанда, бұл зерттеу физиканы оқытуда ойындарды қолдануға байланысты зерттеулердің тенденциялары мен негізгі қорытындыларын терең түсінуге мүмкіндік береді. Оқыту сапасы мен оқушылардың дене тәрбиесі жетістіктерін жақсарту үшін ойынның артықшылықтарын барынша арттыру үшін ойын дизайны, технологияларды біріктіру және іске асыру стратегияларына қатысты қосымша зерттеулер ұсынылады.
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C. Hong and L. Wang, “Virtual reality technology in nursing professional skills training: Bibliometric analysis,” JMIR Serious Games, vol. 11, 2023, doi: 10.2196/44766.
D. B. Sinha, S. Sinha, G. S. Anu, M. T. Islam, and D. Sahoo, “Twenty-five years of research in the journal of special education technology: A bibliometric analysis,” J. Spec. Educ. Technol., 2023, doi: 10.1177/01626434231187095.
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M. W. Nielsen and J. P. Andersen, “Global citation inequality is on the rise,” Proc. Natl. Acad. Sci. U. S. A., vol. 118, no. 7, 2021, doi: 10.1073/pnas.2012208118.
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V. J. Shute et al., “Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game,” Comput. Educ., vol. 86, pp. 224–235, Aug. 2015, doi: 10.1016/j.compedu.2015.08.001.
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G. Y.-M. Kao, C.-H. Chiang, and C.-T. Sun, “Customizing scaffolds for game-based learning in physics: Impacts on knowledge acquisition and game design creativity,” Comput. Educ., vol. 113, pp. 294–312, Oct. 2017, doi: 10.1016/j.compedu.2017.05.022.
J. Anderson and M. Barnett, “Using video games to support pre-service elementary teachers learning of basic physics principles,” J. Sci. Educ. Technol., vol. 20, no. 4, pp. 347–362, Aug. 2011, doi: Information Sciences. - 2016. - Volume 10. - Issue 3. - P. 927-935. https://doi.org/10.18576/amis/100310
S. Araya-Pizarro and N. Verelst, “Community engagement: A bibliometric analysis in the university context,” Rev. Educ., vol. 1, no. 402, pp. 133–166, 2023, doi: 10.4438/1988-592X-RE-2023-402-598.
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M. Xiao, F. Amzah, N. A. M. Khalid, and W. Rong, “Global trends in Preschool Literacy (PL) based on bibliometric analysis: Progress and prospects,” Sustain., vol. 15, no. 11, 2023, doi: 10.3390/su15118936.
C. Hong and L. Wang, “Virtual reality technology in nursing professional skills training: Bibliometric analysis,” JMIR Serious Games, vol. 11, 2023, doi: 10.2196/44766.
D. B. Sinha, S. Sinha, G. S. Anu, M. T. Islam, and D. Sahoo, “Twenty-five years of research in the journal of special education technology: A bibliometric analysis,” J. Spec. Educ. Technol., 2023, doi: 10.1177/01626434231187095.
W. Wider, M. A. Fauzi, S. W. Gan, C. C. Yap, M. W. Akmal Bin Ahmad Khadri, and S. S. Maidin, “A bibliometric analysis of emerging adulthood in the context of higher education institutions: A psychological perspectives,” Heliyon, vol. 9, no. 6, p. e16988, Jun. 2023, doi: 10.1016/j.heliyon.2023.e16988.
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M. W. Nielsen and J. P. Andersen, “Global citation inequality is on the rise,” Proc. Natl. Acad. Sci. U. S. A., vol. 118, no. 7, 2021, doi: 10.1073/pnas.2012208118.
J. Tuminaro and E. F. Redish, “Elements of a cognitive model of physics problem solving: Epistemic games,” Phys. Rev. Spec. Top. - Phys. Educ. Res., vol. 3, no. 2, p. 020101, Jul. 2007, doi: 10.1103/PhysRevSTPER.3.020101.
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J. L. Anderson and M. Barnett, “Learning physics with digital game simulations in middle school science,” J. Sci. Educ. Technol., vol. 22, no. 6, pp. 914–926, Dec. 2013, doi: 10.1007/s10956-013-9438-8.
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G. Y.-M. Kao, C.-H. Chiang, and C.-T. Sun, “Customizing scaffolds for game-based learning in physics: Impacts on knowledge acquisition and game design creativity,” Comput. Educ., vol. 113, pp. 294–312, Oct. 2017, doi: 10.1016/j.compedu.2017.05.022.
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