Kişilik Gelişimi Eğitiminde Oyunlaştırmanın Kullanımı Üzerine Bir Çalışma
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Anahtar Kelimeler:
student, education, digital, gamification, English.Özet
Gamification in the educational process has attracted the attention of educators and
policymakers over the past three decades because it can increase student motivation and
engagement in various academic tasks. Intrinsic and extrinsic motivations have a special effect on
the cognitive abilities of students in learning outcomes and improve overall academic performance.
Motivation, which is an important means of achieving learning goals, motivates students according
to their interests. Since students have different perceptions of information, they can choose their
activities based on their learning preferences. This article provides an overview study on using
gamification in education for personality development. According to the research topic, ten
gamified learning cases are analysed and the relevance of digital gamification in education is
identified. This study focuses on gamification's influence on personal development through
learning, gamification in learning and business, the role of gamification in education and the role of
the English language in business by implementing gamification. As a result, the authors highlight
the role of English in business and the use of gamification in language teaching as a foreign
language. In addition, the authors identify research gaps and suggest potential future research
directions in this area.
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