Öğrencilerin Yaratıcılığını Geliştirmek için Bir Araç Olarak STEAM Teknolojisi: Okul Fiziği Dersi Örneği Üzerine

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Yazarlar

  • Sh. Ramankulov Hoca Ahmet Yesevi Uluslararası Türk-Kazak Üniversitesi
  • А. Çoruh Sakarya University
  • S. Polatuly Hoca Ahmet Yesevi Uluslararası Türk-Kazak Üniversitesi

Anahtar Kelimeler:

STEAM technology, creativity, school physics, student, didactic condition.

Özet

Physics as a discipline has a great influence on the development of science and technology, engineering. A student who has worked in physics lessons with equipment and conducted experimental observations of phenomena with physical laws will be ready to perform any practical actions. The lack of demonstration rooms or equipment failure in schools create many obstacles. As a result, the graduate of the school becomes less interested in choosing technical and engineering specialties. One of the urgent problems in the school physics course is the preparation of students who are able to clearly search for physical laws and phenomena, conclusions, questions and reasons, assimilate information through the right choice of scientific literature and achieve new results, inclined to work with advanced technical equipment. The aim and the leading idea of our research is to develop the training of students in the field of physics based on STEAM education, to identify problems of weakening of natural-technical and engineering components in secondary school. In the course of the study, the world practice of STEAM was studied, a literature review based on articles in academic databases was conducted. The results of the study showed a lack of knowledge in the academic literature in this area. The article presents didactic conditions for the development of advanced technology for teaching a school physics course based on STEAM, the possibility of increasing the number of creative students who are able to work on various projects leading to new ideas. The results of the study allow us to create high-tech products based on STEAM at school bases.

Referanslar

REFERENCES

Gulnara T. Shoiynbayeva, Adilkhan K. Shokanov, Zhaynagul K. Sydykova, Akmaral K. Sugirbekova, Bakytzhan A. Kurbanbekov. Methodological foundations of teaching nanotechnology when training future physics teachers // Thinking Skills and Creativity. – 2021. – Volume 42. 100970 https://doi.org/10.1016/j.tsc.2021.100970

Ramankulov S., Dosymov Y., Turmambekov T., Azizkhanov D., Kurbanbekov S., Bekbayev, S. Integration of case study and digital technologies in physics teaching through the medium of a foreign language // International Journal of Emerging Technologies in Learning. – 2020. – №15(4). – P. 142–157. https://doi.org/10.3991/ijet.v15i04.11699

Badeleh A. The effects of robotics training on students’ creativity and learning in physics // Education and Information Technologies. – 2021. – №26(2). – Р. 1353–1365. https://doi.org/10.1007/s10639-019-09972-6

Shute V.J., Rahimi S. Stealth assessment of creativity in a physics video game // Computers in Human Behavior. – 2021. – Volume 116. – 106647. https://doi.org/10.1016/j.chb.2020.106647

Pearce D.R., Oyama M., Moore D., Kitano Y., & Fujita E. Plurilingual STEAM and School Lunches for Learning? // International Journal of Bias, Identity and Diversities in Education. – 2021. – №6(2)– Р. 33–57. https://doi.org/10.4018/ijbide.2021070103

Rico-Bautista N.A., Rico-Bautista D.W., & Arévalo-Pérez N. Construction of an amusement park using STEAM and LEGO education to participate in the science fair. // Journal of Physics: Conference Series. – 2021. – Vol. 1981. 012019 IOP Publishing Ltd. https://doi.org/10.1088/1742-6596/1981/1/012019

Markus L., Sungkim S., & Ishak Mohd. Z.B. Issues and Challenges in Teaching Secondary School Quantum Physics with Integrated STEAM Education in Malaysia. // Malaysian Journal of Social Sciences and Humanities (MJSSH). – 2021. – №6(5). – Р. 190–202. https://doi.org/10.47405/mjssh.v6i5.774

Bunyamin M.A.H., Talib C.A., Ahmad N.J., Ibrahim N.H., & Surif J. Current teaching practice of physics teachers and implications for integrated STEAM education. // Universal Journal of Educational Research. – 2020. – №8(5 A). – Р. 18–28. https://doi.org/10.13189/ujer.2020.081903

Казбекова Г.Н., Исмагулова Ж.С. Инновациялық STEM-білім беру тәсілін қалыптастыру // Ясауи университетінің хабаршысы. – 2022. – №3(125). – Б. 200–210. https://doi.org/10.47526/2022-3/2664-0686.17

Abdel Radi, Prof. Dr. N. “STEAM” Curriculum for Physics Education and Science Fiction Development. // Journal of Research in Curriculum Instruction and Educational Technology. – 2020. – №6(2). – Р. 159–166. https://doi.org/10.21608/jrciet.2020.80186 11. Karmanov I.N. Implementation of project-based training at the department of physics of ssugt // Actual Problems of Education. – 2021. – №1. – Р. 59–62. https://doi.org/10.33764/2618-8031-2021-1-59-62

REFERENCES

Gulnara T. Shoiynbayeva, Adilkhan K. Shokanov, Zhaynagul K. Sydykova, Akmaral K. Sugirbekova, Bakytzhan A. Kurbanbekov. Methodological foundations of teaching nanotechnology when training future physics teachers // Thinking Skills and Creativity. – 2021. – Volume 42. 100970 https://doi.org/10.1016/j.tsc.2021.100970

Ramankulov S., Dosymov Y., Turmambekov T., Azizkhanov D., Kurbanbekov S., Bekbayev, S. Integration of case study and digital technologies in physics teaching through the medium of a foreign language // International Journal of Emerging Technologies in Learning. – 2020. – №15(4). – P. 142–157. https://doi.org/10.3991/ijet.v15i04.11699

Badeleh A. The effects of robotics training on students’ creativity and learning in physics // Education and Information Technologies. – 2021. – №26(2). – Р. 1353–1365. https://doi.org/10.1007/s10639-019-09972-6

Shute V.J., Rahimi S. Stealth assessment of creativity in a physics video game // Computers in Human Behavior. – 2021. – Volume 116. – 106647. https://doi.org/10.1016/j.chb.2020.106647

Pearce D.R., Oyama M., Moore D., Kitano Y., & Fujita E. Plurilingual STEAM and School Lunches for Learning? // International Journal of Bias, Identity and Diversities in Education. – 2021. – №6(2)– Р. 33–57. https://doi.org/10.4018/ijbide.2021070103

Rico-Bautista N.A., Rico-Bautista D.W., & Arévalo-Pérez N. Construction of an amusement park using STEAM and LEGO education to participate in the science fair. // Journal of Physics: Conference Series. – 2021. – Vol. 1981. 012019 IOP Publishing Ltd. https://doi.org/10.1088/1742-6596/1981/1/012019

Markus L., Sungkim S., & Ishak Mohd. Z.B. Issues and Challenges in Teaching Secondary School Quantum Physics with Integrated STEAM Education in Malaysia. // Malaysian Journal of Social Sciences and Humanities (MJSSH). – 2021. – №6(5). – Р. 190–202. https://doi.org/10.47405/mjssh.v6i5.774

Bunyamin M.A.H., Talib C.A., Ahmad N.J., Ibrahim N.H., & Surif J. Current teaching practice of physics teachers and implications for integrated STEAM education. // Universal Journal of Educational Research. – 2020. – №8(5 A). – Р. 18–28. https://doi.org/10.13189/ujer.2020.081903

Kazbekova G.N., Ismagulova J.S. Innovaciialyq STEM-bіlіm beru tasіlіn qalyptastyru [Formation of Innovative STEM-education] // Iasaui universitetіnіn habarshysy. –2022. –No3 (125).–B.200–210. https://doi.org/10.47526/2022-3/2664-0686.17 [In Kazakh]

Abdel Radi, Prof. Dr. N. “STEAM” Curriculum for Physics Education and Science Fiction Development. // Journal of Research in Curriculum Instruction and Educational Technology. – 2020. – №6(2). – Р. 159–166. https://doi.org/10.21608/jrciet.2020.80186 11. Karmanov I.N. Implementation of project-based training at the department of physics of ssugt // Actual Problems of Education. – 2021. – №1. – Р. 59–62. https://doi.org/10.33764/2618-8031-2021-1-59-62

Yayınlanmış

2022-12-29

Sayı

Bölüm

PEDAGOJI VE ÖĞRETIM TEKNIKLERI